Blender Nerd: Breakfast Hall – The Complete Series

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Breakfast Hall – The Complete Series
Mar 24th 2012, 17:11
So the series is finally complete! It only took me 274 days – thats like, not even a whole year! ;)
Wow has it really been that long?
So anyways, it’s finally finished!
Watch any of the 6 parts below:
In this 6th and final part of the series we finish off by compositing and adding volumetric lighting effects to the cycles render.

Download Blend File
In this part we will be doing all the lighting and texturing, starting with the most basic of materials in Cycles, so this is a good opportunity to bite the bullet and start learning Cycles!

When I first came up with the plan for this 6-part series, I guess I was a little too excited to realize that it would take a bit more than a single video to model both chandeliers and a medieval torch holster.
So I’ve decided to split this one part into three sections:
  1. Modeling Chandelier #1 – Extensive text tutorial
  2. Modeling Chandelier #2 – Time-lapse
  3. Modeling Torch Holster – Video Tutorial
So without further ado, here is the text tutorial:

Section 1

In this tutorial consisting of about 70 screenshots, you will learn how to make the above chandelier.

Section 2

This video is a time-lapse of the modeling of the second chandelier. I figured it would be pointless to create another tutorial that is effectively the same as the previous one – so this will serve better as a time-lapse.

Section 3

In this video tutorial, we go over the modeling of the torch holster as well putting the three models into the original Hall file.
In this third part, we look at modeling the architecture of the scene, from the basic floor to the detailed support beams on the ceiling. Feel free to skip a few parts in this record-breaking-length tutorial if you do not need to know how to do the basic room.
In this 2nd part, we will model the contents of the table (including knives, forks, plates and wine glasses) as well as set up a number of array modifiers to duplicate the single table to make eight of them (easily movable for later when we set up the layout of the hall)
In this first part, we will be modeling the tables, chairs and the curtain using the cloth simulator and some base-meshes. In the following 6 parts we will cover everything from mixing the internal and cycles renders to modeling the two types of chandeliers that nobody really even notices – so check back here in a few days!
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