Apr 14- Google Play vs. App Store; Zynga CFO Departs



GAMASUTRA  The Art + Business of Making Games :: GamaDaily :: Breaking news, in-depth analysis, industry jobs and more

    Welcome to the Gamasutra Smartphone/Tablet Games Newsletter for the week of April 16, 2014 www.gamasutra.com  



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News

 April 16, 2014

pic Blog: Organizing yourself when overwhelmed

"I'm not writing this to give you a fail-safe solution. I don't even have a solution. I'm just going to argue a bit how first trying to organize yourself can help your efficiency through the day."
pic Q&A: Canabalt creator rides the wave of indie publishing, collaboration

Adam Saltsman has always been a man of many hats, but with his latest venture Finji, an indie game publisher-cum-collaborator, he's now essentially evolved into a human hat stand.

 April 15, 2014

pic In-app purchases really are most effective for mobile game monetization

In-app purchases handily beat every other form of monetization for effectiveness and popularity both, according to new data released in a report by VentureBeat Intel based on a survey of 176 developers.
pic Google Play slowly catching up to Apple's App Store revenue

The latest report from analytics firm App Annie suggests that while Google Play outpaces the iOS App Store in downloads, the latter is still generating more revenue -- but that revenue gap is closing.
pic TransGaming to become a publisher, start licensing out port tech

Software portability company TransGaming, responsible for Mac ports of PC games like EVE Online, will begin licensing its port technology out to developers as it becomes a Mac game publisher.

 April 14, 2014


 April 11, 2014


 April 10, 2014


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IndieGames.com is presented by UBM Tech Game Network, producers of the Independent Games Festival & Summit every year at the Game Developers Conference.

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Featured Blogs

I Went to the Woods: Tracy Fullerton
by Daniel Shumway

Tracy Fullerton attends RIT's Digital Humanities Distinguished Speaker Series and reflects on her experiences using atypical narrative to drive games towards a sense of "sublime."
How to impact in Lifetime value (LTV) in F2P game monetization design?
by Pete Koistila

In order to create economically successful game your Lifetime value (LTV) needs to be greater than Cost per acquisition (CPA). What factors affect to this success formula (LTV > CPA)? What is the relationship between LTV and players’ lifecycle?
Game monetization design: Analysis of Clash of Clans
by Pete Koistila

Once you start you can’t stop. That’s Clash of Clans. Game is heavily addictive and sticky factor is very high. Let’s analyze why.
Organizing yourself when overwhelmed
by Catalin Marcu

When we feel overwhelmed, usually our work efficiency drops considerably. One of the best things to start with is to organize our work, no matter how much of it you have.
Developer Interview - Star Trux
by Matt Powers

Star Trux is recently release iOS game. Two of the 3 people on the team started in the video game business over 30 years ago. This article asks questions from the team about how they made Star Trux and welcomes the community to ask their own questions.


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Jobs
Is your company hiring? Visit the Gamasutra recruitment page or contact Jennifer Sulik at jennifer.sulik@ubm.com to post your jobs on Gamasutra! Thanks!

April 16, 2014

SOAR Inc. - Mountain View, California, United States
SOAR, INC. An exciting mobile game startup is looking for a highly talented Game Designer/Narrative Writer  to work out of our brand new Mountain View office--located in the cool Castro Street district. The successful candidate will be able to design mini-games and simulations for an exciting narrative-themed next gen learning product--with the goal to revolutionize the gamification of education. We are looking for an experienced, talented  game designer/narrative writer  to help us design a cool, fun game-based assessment system--tying more...


April 14, 2014

Big Fish Games - Seattle, Washington, United States



InnoGames GmbH - Hamburg, Germany
InnoGames, based in Hamburg, is one of the leading developers and publishers of online games with more than 100 million registered players around the world. We have been characterized by dynamic growth ever since the company was founded in 2007. In order to further expand our success and to realize new projects, we are constantly looking for young talents, experienced professionals, and creative thinkers.   Your Tasks: Coding games in Actionscript within an agile, multifunctional team Develop new games more...


April 13, 2014

FableLabs - San Francisco, California, United States
About Us FableLabs builds NOTHING but awesome story-driven games for the tablet and web. Our team of creatives and technologists from BioWare, Maxis, LucasArts, Meteor, Natural Motion, and Disney have built and scaled products with millions of users and we've recently closed on fundraising to scale our team. We take the best storytelling elements of adventure / role playing games but make the gameplay accessible, free-to-play and fun for those who don't have 8 hour blocks of time to more...


April 11, 2014

Machine Zone - Palo Alto, California, United States
The Senior Software Engineer (Server-Side) is a member of the Game Engineering team at Machine Zone and will report up to our CTO/Co-founder. You should have strong object oriented design fundamentals and have the ability to quickly learn new programming languages/technologies.   You will be responsible for delivering high-quality online mobile MMOs.  Your work will be played by tens of millions of global players in the future!  Responsibilities: Work closely with game designers and artists to deliver high-quality online mobile MMOs more...



TapZen - Los Angeles, California, United States



Sony DADC - Culver City, California, United States



Penny Publications, LLC - Norwalk, Connecticut, United States


April 10, 2014

SOAR Inc. - Mountain View, California, United States
SOAR, INC. An exciting mobile game startup is looking for a highly talented  Unity 3D programmer with solid design chops  to work out of our brand new Mountain View office--located in the cool Castro Street district. The successful candidate will be able to code mini-games and simulations for an exciting narrative-themed next gen learning product--with the goal to revolutionize the gamification of education. We are looking for an experienced, talented  mobile game Unity 3D programmer  to help develop cool, more...



Pocket Gems - San Francisco, California, United States



Crytek - Shanghai, China
Responsibilities: Own the development, from specification through design, coding, debugging and deployment. Use existing engine code base to develop and enhance gameplay, including player/world interaction, AI, etc. Write clean, robust, reusable code and create documentation where required. Continually strive to improve product quality and group productivity. Help create and work in a fast-paced, agile environment.   Requirements: BS in Computer Science or related technical discipline (or equivalent work experience). 5+ years of professional experience and at least one shipped more...


April 9, 2014

Buffalo Studios - Santa Monica, California, United States



Linden Lab - San Francisco, California, United States
  Overview: Linden Lab is looking for innovative front-end web engineers to partner with user experience and back-end engineering teams to deliver compelling, responsive web experiences. If you're passionate about the latest web technologies and would be psyched to wake up every morning knowing that your efforts will positively impact a worldwide community of users, then we want to hear from you! We have several front-end positions available to work on both new product and secondlife.com teams!    Responsibilities: more...



Gameloft - New Orleans, Louisiana, United States

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GDCEurope2014
GDC Europe 2014 Returns to Cologne

After a record setting year in 2013, GDC Europe, the largest game development show in Europe, is proud to return to Cologne, Germany on August 11-13, 2014.

In 2013 GDC Europe hosted to 130 national and international speakers, more than 75 exhibitors and sponsors, and had a recoding breaking year for attendance with over 2,250 attendees across at least 56 countries.

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Featured Employers

 April 16, 2014


Treyarch / Activision
Treyarch / Activision
Santa Monica, California, United States


Vicarious Visions / Activision
Vicarious Visions / Activision
Albany, New York, United States


Toys for Bob / Activision
Toys for Bob / Activision
Novato, California, United States

 April 15, 2014


Treyarch / Activision
Treyarch / Activision
Santa Monica, California, United States

 April 14, 2014


Wargaming.net
Wargaming.net
Chicago, Illinois, United States


InnoGames GmbH
InnoGames GmbH
Hamburg, Germany

 April 12, 2014


Treyarch / Activision
Treyarch / Activision
Santa Monica, California, United States


Activision Publishing
Activision Publishing
Vancouver, British Columbia, Canada

 April 9, 2014


Sony Computer Entertainment America LLC
Sony Computer Entertainment America LLC
San Diego, California, United States


Gameloft
Gameloft
New Orleans, Louisiana, United States

 April 8, 2014


Gameloft
Gameloft
San Francisco, California, United States

Is your company hiring? Visit the Gamasutra recruitment page or contact Jennifer Sulik at jennifer.sulik@ubm.com to post your jobs on Gamasutra! Thanks!


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