BlenderNation - Realistic Football Tutorial Short film: Coffer Weekend Contest: Scary Things View the Blender Conference streams live


BlenderNation


Posted: 25 Oct 2014 03:10 AM PDT
Create a great looking football in this new blender tutorial by Steve Lund.
Posted: 25 Oct 2014 12:02 AM PDT
Remember David F. Sandberg's short movie 'Not so fast'? He created it using a lot of IKEA material and of course Blender. Now he's back with 'Coffer'. And of course, he included another terrific 'behind the scenes' is included as well! Since halloween is upon us here's another 3 minute horror from Lotta Losten and [...]
Posted: 24 Oct 2014 12:23 PM PDT
Michael Vorberg won last weekend's contest with his image Forest Scene. His choice for this weekend: Scary Things (just in time for Halloween!) Michael writes: I will keep the theme connected to the time of the year. Halloween is coming, but to make it a bit more open I choose "scary things". Everybody gets scared [...]
Posted: 24 Oct 2014 07:08 AM PDT
You can watch the video conference sessions live on the Blender Conference page.

incompetech - Heart of Nowhere


incompetech


Posted: 24 Oct 2014 07:46 AM PDT

Artist Statement: Apparently I started writing this piece on August 31st of 2014. Then, on October 23rd, 2014 – I discovered a folder on my desktop; “Walk in the Forest”.
Upon opening the folder, I discovered this piece in its uncompleted form. I don’t remember writing it originally. I don’t know why I wrote it… but I finished the piece off, and I think it is pretty cool.
There are a lot of unfinished pieces floating around my computer. Not sure what they sound like, but here are a few examples “Slow Awesome”, “Tango”, “Shaadi 81″, “Project Cheese”.

You can download this in uncompressed format here!
Cheers, all!
—-

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    Oct 24- Social Issue Games; NCsoft Layoffs

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    October 24, 2014
    The College of New Jersey - Ewing, New Jersey, United States

    Bohemia Interactive Simulations - Prague, Czech Republic

    Next Games - Helsinki, Finland

    Activision Publishing - Santa Monica, California, United States
    Tools Programmer Activision Publishing is currently seeking a Tools Programmer for the Central Technology team. This role involves working with both the core central team and with external studios. Responsibilities might include: optimizing existing tools for memory, performance, and pipeline efficiency; architecting new content creation or pipeline tools; observing content creators' workflow and gathering requirements for long-term feature improvements. Strong candidates care deeply about the quality of the user experience and users ability to iterate, and are eager to more...


    October 23, 2014
    Crystal Dynamics - Redwood City, California, United States

    Magic Leap, Inc. - Wellington, New Zealand

    Sega Networks Inc. - San Francisco, California, United States

    Intel - Santa Clara, California, United States
    Description   If you're interested in computer graphics and working with leading graphics software engineers on Intel's latest GPU/CPU architecture, then our Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology.   Your responsibilities will involve - Research in 3D graphics, working alongside other Intel researchers to invent new techniques or technologies that advance the field of real-time rendering. - Producing a long-term technology vision that more...

    Bluepoint Games, Inc. - Austin, Texas, United States
    Bluepoint Games is looking for a SENIOR GRAPHICS (or Generalist) ENGINEER with an interest in cutting-edge graphics and visual effects systems to join our efforts in developing advanced titles for major consoles. Responsibilities -- High- and low-level optimization of rendering code for console platforms -- Development and maintenance of content generation and content optimization pipelines -- Research info new real-time rendering techniques and features -- Collaboration with other team members to determine rendering requirements -- Implementation of rendering features more...

    Intel - Folsom, California, United States
    Description  As a graphics software validation engineer, you will be responsible to work with internal/external stake holders, engage in analysis of requirements, architecture and development of automated tests, test frameworks and libraries for the Scheduling and Memory Management modules of the Intel Graphics Driver for Android or Windows Operating System. You will work to breakdown the architecture and design into validation coverage areas to develop effective, efficient automated tests and deploy them in pre-si and post-si Test Suites.  Your more...

    Gameloft New Orleans - New Orleans, Louisiana, United States

    Wargaming.net - Hunt Valley, Maryland, United States
    Wargaming West is seeking a Graphics Software Engineer to join our expanding team. This individual will have the opportunity to design and implement new rendering solutions for current and future generation platforms. Responsibilities Add new functionality to existing rendering engine Implement custom shaders for in-game special effects Support artists, designers, and gameplay programmers Requirements: A strong desire to create world-class games Experience with DirectX 11, Xbox 360, or Playstation 3 Familiarity with a range of advanced lighting and post-processing more...

    BattleCry Studios - Austin, Texas, United States
    Responsibilities : Work with the Lead VFX Artist to develop VFX that compliment or enhance the visual style of the project  Work with the Design and Concept Art teams to develop clean, highly readable VFX that support gameplay initiatives and further artistic goals Develop stylistically consistent, visually impactful VFX assets through creative use of particles, geometry, animation and materials Ensure that VFX assets are built efficiently and perform within budgets Qualifications : Experienced in creating non-photorealistic, anime, abstract or more...

    WB Games - Kirkland, Washington, United States
    SUMMARY OF POSITION Warner Bros. Games Inc. seeks a Principal Technical Artist  for the  WBG Monolith Art  department. The Principal Technical Artist is an individual contributor who is a recognized expert in their field and holds a wealth of knowledge in dealing with the technical issues around content creation for video games. The Principal technical Artists will produce work that is at the highest level of quality and difficulty. They have a proven track record of resolving the most more...

    Demiurge Studios, Inc. - Cambridge, Massachusetts, United States

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    Infinity Ward / Activision - Woodland Hills, California, United States
    As a Senior Sound Designer at Infinity Ward, you will use your technical and creative audio skills to bring life to the action in our next big adventure. Joining an award winning team, you will help create a cinematic soundscape for our next AAA title from inception, leveraging your passion, experience and critical thinking to help guide team decisions and provide valuable input to your peers. All while applying your own craft to deliver experiences that exceed player expectations. At more...

    Treyarch / Activision - Santa Monica, California, United States
    We are looking for highly driven, self-motivated designers with intense creative vision and fresh ideas for gameplay. Multiplayer Level Designers collaborate with the level team to take a game level from design to completion. What youll be doing: Work with design leadership, artists, and other level designers to deliver multiplayer environments that embody the creative vision of the game. Research subject matter related to the history and look of locations portrayed in a level. Drive more...


    October 22, 2014
    Nexon America, Inc. - El Segundo, California, United States
      ~~Fluency in Korean and English is a must~~ JOB RESPONSIBILITIES • Translate game-related documents and some in-game text.  • Translate communications between Korea and the U.S.  • Provide interpretation support for recurring video conferences, teleconferences, and small-sized meetings between Korea and the U.S.  • Coordinate materials, logistics, scheduling, and other related administrative services needed to execute localization of Nexon's  game.  • Other duties as assigned. JOB QUALIFICATION STANDARDS Work Experience • 0 - 1 year of work experience • Prior game and/or translation experience preferred more...

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    DeNA Studios Canada - Vancouver, British Columbia, Canada

    Xsolla - Sherman Oaks, California, United States
    Senior Business Development Manager Overview Xsolla, a global payment and billing services provider for video game developers, is looking for an experienced and highly motivated senior business development manager. This position focuses on growing business with current partners and developing new relationships with video game companies. Qualified candidates must demonstrate interest and experience in sales, analytics and business development and possess a working experience in the gaming industry. Position will report to the VP of Business Development and will require frequent travel more...

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    Avalanche Studios - New York, New York, United States

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    Nuclear Division - Sherman Oaks, California, United States
    Nuclear Division is a mobile games start up founded by industry veterans Vince Zampella and Larry Pacey loca ted in the San Fernando Valley area of Los Angeles, CA. This is a rare and exciting opportunity to be on the ground level of a new company and create the next wave of fun and dynamic mobile games. The Director of Product Management will be responsible for overseeing planning, implementation and continued execution in the areas of user acquisition, engagement, more...

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    Wargaming Chicago-Baltimore has an exciting opportunity for a Lead UI Engineer to join our engineering team. This individual should be passionate about user interface, ease of use, and games. You will be focused on the following areas: Responsibilities:   Motivate, mentor, and manage a team of UI Engineers to ensure systems are delivered on time and in budget. Collaborate and communicate with all disciplines in the creation and implementation of the game UI.  Work closely with UX/Usability teams to more...

    Shield Break Studios - Costa Mesa, California, United States

    Xaviant - Cumming, Georgia, United States
    Xaviant is looking for a talented individual to be a part of the team working on the immersive Action RPG title, Lichdom. This particular opening requires that the candidate be motivated, possess excellent communication skills, and has the ability to work well with a cross-disciplinary group. In this position you'll harness your leadership experience to collaborate with a cross-disciplinary task force of designers, programmers, animators, and production to create top-tier effects that engages and connects with players. Your ability to more...

    Bohemia Interactive Simulations - ORLANDO, Florida, United States

    Infinity Ward / Activision - Woodland Hills, California, United States
    Do you want to be a Single-Player Gameplay Designer on some of the best selling and most critically acclaimed shooters of all time? Description: You thrive on creating compelling and immersive gameplay with memorable and impactful moments. You are a designer with a technical background adept at problem solving, systems creation and scripting unique scenarios. Your eyes light up at the mention of a flexible C-style scripting language. General Requirements: Be creative and communicate your more...

    Vicarious Visions / Activision - Albany, New York, United States
    FX Artist Vicarious Visions, developer of numerous award winning games, including Skylanders Swap Force, Guitar Hero: On Tour, Tony Hawk, and Marvel Ultimate Alliance 2 is seeking a passionate, motivated, and experienced FX Artist to join our team of talented developers in creating next generation games for theXbox 360, PS3, and Wii platforms. The ideal candidate will be skilled at providing simulations and systems that both mimic real life phenomena and capture the imagination through fantastic visuals. more...

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     October 24, 2014


    "Activision
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    "Gameloft
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    "Wargaming.net"
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    "BattleCry
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     October 22, 2014


    "Wargaming.net"
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    Woodland Hills, California, United States

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    Vicarious Visions / Activision
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     October 21, 2014


    "Treyarch
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    Santa Monica, California, United States

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    Vicarious Visions / Activision
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    Treyarch / Activision
    Santa Monica, California, United States

     October 20, 2014


    "InnoGames
    InnoGames GmbH
    Hamburg, Germany

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    "Vicarious
    Vicarious Visions / Activision
    Albany, New York, United States

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