BlenderNation - Demoreel Ramaswamy Blender Tutorial: Light Texture or How to Breathe Life into a Dull Scene Blender 2.73 Test Build Available Attraktors [Generative equation]


BlenderNation


Posted: 18 Dec 2014 02:20 AM PST
Ramaswamy writes: Just a Collection on My Best Works so far and made this video...
Posted: 18 Dec 2014 12:40 AM PST
Gleb explains how he set up the lighting of his recent image 'The Hobbit: There and Back Again'. Discover how to spice up your scenes by using Light Texture (or simply blocking part of the light).Lighting Open Project: This is the first tutorial from the bigger series, which I will post in the blog. I [...]
Posted: 18 Dec 2014 12:02 AM PST
Woah, I missed this - the first test release for 2.73 has been available for almost a week :-/ Stirling Goetz writes: Blender.org is reporting a Blender 2.73 Test Build is available here. Release notes for features are already added and can be found here. I don't believe I've not seen this announced yet on [...]
Posted: 17 Dec 2014 07:10 AM PST
Impressive generated mathematical art by Gamel. I present a script that I developed on "blender" to generate attraktors.Here is my reference (made with cinema 4D plugin) and this is the site where I found the mathematical equations. See the full series on BlenderArtists.

Final 48 Hours! Don't Miss December's Crate!



Another EXCLUSIVE Funko POP!
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This month we're celebrating a selection of geek and gaming franchises that have had significant anniversaries in 2014 for our December crate! Believe us when we say it's going to be BIG - as in, literally the BIGGEST crate we've ever delivered, size-wise! With exclusives featuring DC Comics/Batman & Marvel/Guardians of the Galaxy We also have an exclusive Ghostbusters collectible, a variant cover comic exclusive to Looters, and epic Tetris and The Simpsons items rounding things out!  
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To top it off - a brand NEW, never before-seen Funko POP! Vinyl figure created exclusively for us at Loot Crate! You will NOT be able to find this anywhere else! 

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December's Mega Crate takes our theme of ANNIVERSARY to the next level with an EPIC prize pack worth over $2000!

One Lucky Looter will win all of this:
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  • POP! Movies Ghostbusters SDCC Exclusive figures from Funko $67 value.
  • Xbox One from Microsoft $399 value.
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Go user groups! Making money with Unity Free, iOS games of the year and more

Unity user groups are a place to grow and share
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Dear Unity Developer,

Unity is blessed with an active and helpful community. Sharing the love helps us all, and that's what Unity user groups are about.

Today, there are thriving Unity user groups in game development hubs and metropolitan areas all over the world, some with more than 1,000 members. More likely than not, there's one near you. To find your nearest Unity user group, check out the Unity User Group Page, or search Meetup and Facebook.

Read on to learn more about what you can get out of attending a Unity user group, and get tips on starting one!

News

Get feedback, get work, get Unity skills
When Adam Proctor of Uken Games started the Toronto Unity User Group in August 2013, fifty people arrived for the first meetup. Just sixteen months later, the group has grown to number some 620+ individuals drawn from across Toronto's vibrant game development scene.

They get together to share and feedback, provide each other with help and support and to find people to work with. Read more about Adam and the Toronto Unity User Group on the blog!

How to start your own group
We do everything we can to help and support our user groups: by dropping by and presenting, by putting user groups in contact with Unity partners and, where we can, by providing practical assistance.

Unity's UK evangelist, Joe Robins, recently helped found a Unity user group in sunny Manchester. If there's no Unity user group near you, why not start one? If you're up for it, Joe has plenty of tips and ideas to share.


Gimmie Goodies - Intel tablets, SSD’s and Unity Pro licenses
In Unity 4.6 we introduced x86 support for Android devices like Google’s new Nexus player. To celebrate, Intel is providing Unity developers with the chance to win more than $20,000-worth of tablets and SSD’s, and we’re giving away 5 Unity Pro licenses.

Just add x86 support, publish to the Google Play store including the phrase “Optimized for Intel x86 mobile devices” in your app description and complete this form to enter the draw.

For full details, visit the Unity forum.

Racing against a baby
Lastly, to put you in good cheer, here’s a seasonal success story starring a newborn child, a game-dev couple and the free version of Unity. Happily, it ends happily ever after.

Made with Unity


Threes! by Sirvo llc
How can something so simple be so awesome? Apple made Threes! their iPhone game of the year, calling it "one of the finest number puzzlers we've ever played... big on charm and clever concepts." Monument Valley took the iPad Game of the Year crown.
Check it out

Last Life by Double Fine
The newsletter should probably declare a personal interest in this game – I've preordered it. Well, not the newsletter itself obviously, but... In any case, if you're in any way a fan of sci-fi, this is the game for you too. Now, I just have to find out what transhumanist means…
Check it out

Mushroom 11 by Untame
Mushroom 11 has been getting rave reviews and justly so. This completely new take on platformer game play is so intuitive and fun, it's hard to believe it's taken this long for someone to come up with it.
Check it out

Keep creating!
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2014 Best Products



The Videomaker editors pick their favorite equipment of the year. Plus, picking a microphone.

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Best Products of the Year - 2014
Best Products of the Year — 2014 ››
Another great year for video producers, 2014 has seen an expansion of the video production universe with editing systems in the cloud and 4K popping up all over. With options, features and quality on the rise and prices holding steady or on the decline, has there ever been a more exciting time to produce video? Learn more when you read Best Products of the Year - 2014.

New Mics Buyer's Guide
New Mics Buyer's Guide ››
With all the emphasis today on camcorder and DSLR image capabilities and technologies, it's very easy to overlook that other extremely important component of great video — audio! You may have perfect exposure, excellent dynamic range and beautifully shallow depth of field, but if the audio sucks, you're done. Learn more when you read New Mics Buyer's Guide.









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Today is your last chance to purchase any Videomaker instructional video at a 50% discount and receive it in time to put it under the tree! Our library of over 40 training DVDs spans every aspect of video production, with a perfect solution for every skill set. Use code "DDVD50" at check out to get your discount. Available in both disc and downloadable formats.
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DPA d:screet Necklace Microphone Review
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If you or an assistant have ever wasted precious time on a set fumbling around with proper mic placement on a subject, you weren't using the DPA d:screet Necklace Microphone. The necklace mic is designed to provide an easy solution for quick, repeatable, placement and removal by non-professionals. Learn more when you read DPA d:screet Necklace Microphone Review.

Getting the Best Answers in any Documentary Interview
Getting Great Interviews ››
With a little preparation and knowledge, interviews can actually be one of the most thrilling portions of making a documentary. To help you prepare, we show you what to include when briefing your talent, how to ask quality questions, and how to respond to questions. Learn more when you read Getting the Best Answers in any Documentary Interview.

Upcoming Webinars
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Dec 17- Console Game Design vs. Mobile Input

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    Welcome to the Gamasutra Smartphone/Tablet Games Newsletter for the week of December 17, 2014 www.gamasutra.com  


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 December 17, 2014

"pic" The Game Outcomes Project: Learning how studios succeed and fail

"We have seen that four factors – project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game – have clear correlations with game project outcomes."
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"pic" It came from the consoles: Console game design vs. mobile input

"It's not easier to make mobile games, it's just different. Especially if you want to keep making the same games you've made before. I really like the challenge itself and I definitely hope to see a solution in the future."

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Is your company hiring? Visit the Gamasutra recruitment page or contact Jennifer Sulik at jennifer.sulik@ubm.com to post your jobs on Gamasutra! Thanks!

December 17, 2014

Bigpoint GmbH - Japan
With over 300 million registered users and more than 50 online games, we are one of the top gaming portals in the world. Employees from over 35 different nations work hand in hand at the company to develop the best online games, cooperating with media partners, such as mail.ru, Syfy, Pro7/Sat 1, M6, Antena 3 and many more, to internationally distribute the games as online content clicked millions of times. In our Hamburg headquarters as well as our office more...



Bright Future GmbH - Cologne/Koeln, Germany
Employment: Permanent, Full time  Category: Programming Experience: Several years of ActionScript experience Project experience with browser games, Android, and/or iOS Location: Cologne, Germany Start Date: Immediately (October/November/December 2014)   Join the development team of our strategy hit “Rail Nation” ( www.rail-nation.com )!   Your Responsibilities: Developing the mobile client for an existing browser game Mobile 2D/3D graphics programming User interface programming Communication with other team members and internal customers Working well together with other team members in a cooperative, more...


December 16, 2014

Monarc Gaming Labs - Santa Monica, California, United States



Remedy Entertainment - Espoo, Finland



Nonstop Games - Singapore, Singapore
Here at Nonstop Games, we're creating games for everyone. Across the mobile and tablet world. We started out in 2011, but in many ways we're just beginning. Now part of King, we're looking for superheroes, whizz-kids and fun-makers to join us in a state-of-the-art studio in Singapore. So, next stop NonStop? Let's find out… Your Role We've taken the beauty of tailored-for-touch games to amazing new levels, and when you join us you'll be ready to jump in the more...


December 15, 2014

Nonstop Games - Singapore, Singapore
Here at Nonstop Games, we're creating games for everyone. Across the mobile and tablet world. We started out in 2011, but in many ways we're just beginning. Now part of King, we're looking for superheroes, whizz-kids and fun-makers to join us in a state-of-the-art studio in Lavender. So, next stop NonStop? Let's find out… Your Role Awesome artist, confident leader, creative coach. In six words, that's who you'll be as you lead our existing in-house art team and mentor more...



Monarc Gaming Labs - Santa Monica, California, United States



Spin Master Inc. - Los Angeles, California, United States



GREE International - San Francisco, California, United States
Director/Sr. Director of Engineering - RPG San Francisco, CA We're looking for a Director/Sr. Director of Engineering to lead development on one of our RPG titles! Reporting to the head of engineering for the studio, your mandate will be to hire and train world-class iOS, Android, Unity and Server engineers, manage and mentor the team, and provide technical insight and direction to the project. *Apply online: http://product.gree.net/us/en/careers/view?&jvi=oXDRZfwa,job What you do every day:   Lead by example: Guide and mentor more...



AMI Entertainment Network, LLC - Trevose, Pennsylvania, United States


December 12, 2014

GREE International - Vancouver, British Columbia, Canada
Senior Game Systems Designer GREE Canada Vancouver, BC, Canada GREE is looking for an experienced Senior Game Systems Designer to join our team to develop next-generation mobile social gaming experiences for our users. Our ideal candidate has shipped a successful mobile free-to-play game and has experience measuring the impact of in-game events, analyzing player feedback and game data on design decisions, and collaborating with stakeholders to create the best player experience possible. Responsibilities (What you get to do more...



Shiver Entertainment - Miami, Florida, United States
Shiver is Miami's newest video game start-up, backed by industry veterans and sizable capital.  We're growing fast and need your help to build a superstar team. Shiver is focused on building immersive gaming experiences for mobile, tablet and PC - the devices we all use every day. Our CEO is John Schappert, former COO of EA & Zynga, and former head of Xbox at Microsoft. John heads up a veteran team with a deep belief in bringing AAA game more...



Rumble Entertainment, Inc. - San Mateo, California, United States



Filament Games LLC - Madison, Wisconsin, United States



Vicarious Visions / Activision - Albany, New York, United States
Producer The Producer is primarily responsible for managing a mid-sized product development team or sub-team, and supporting development from concept to submission. Responsibilities include scheduling, tracking development, and ensuring team deliverables are met in a timely manner at high quality. The Producer will manage and coordinate the relationship with both internal and external stakeholders along with internal team resources to produce games for a variety of game platforms. Your responsibilities will include: Manages the execution of the game development more...


December 11, 2014

Gameloft - New York, New York, United States
  Mobile games dominator Gameloft, worldwide publisher of mobile and social games, is looking for a skilled Technical Director.   The right candidate will have a senior-level technical and game development background.  Current hit Gameloft games include:   Despicable Me: Minion Rush, Ice Age Village,  Asphalt 8: Airborne, My Little Pony Friendship is Magic, Ironman 3, Kingdoms & Lords, GT Racing 2, Shark Dash, Oregon Trail: American Settler, NOVA: Near Orbit Vanguard Alliance, Littlest Pet Shop, The Dark Knight Rises, PLAYMOBIL Pirates, more...



Rumble Entertainment, Inc. - San Mateo, California, United States


December 10, 2014

Filament Games LLC - Madison, Wisconsin, United States



BluBox Games - Santa Monica, California, United States
BluBox Games is a leading publisher of mobile games with operations in Santa Monica, CA. BluBox's highly successful games include Fast Finger and Monster High Ghouls and Jewels. To fuel its rapid growth, BluBox is seeking a dynamic and motivated Marketing Manager with experience in mobile and/or social gaming, a passion for the creative process, fluency with app analytics and community management, a hands-on approach to partnering with cross-functional teams and licensors. By joining BluBox, you will be at more...


December 9, 2014

[x]cube - Dallas, Texas, United States


December 8, 2014

PerBlue - Madison, Wisconsin, United States


December 5, 2014

Nix Hydra - Los Angeles, California, United States



Demiurge Studios - Cambridge, Massachusetts, United States


December 3, 2014

Gameloft - Barcelona, Spain

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 December 16, 2014


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 December 11, 2014


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 December 8, 2014


"Sony
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