Gamasutra Feature Articles: Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics

Gamasutra Feature Articles
Gamasutra Feature Articles
Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
Feb 10th 2012, 17:00
Exactly what defines a successful virtual item? Certain Affinity's Tim Fields and Portalarium's Brandon Cotton examine the different types of items that players buy and why -- taking a look at successful games on the market and exploring players' mindsets.
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