Unity Technologies Blog: NinjaCamp III: What references your assets?

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NinjaCamp III: What references your assets?
24 Mar 2011, 1:10 pm


NinjaCamp ninjas are busy working on small, large and almost impossible projects. This one is tiny in comparison, but should be pretty useful.
We’re adding a context menu item in the asset window to “Filter References in Scene”. Selecting it will apply a filter to your hierarchy window to find all GameObjects or their children that reference the selected asset.
Context Menu
Alternatively the filter can be specified manually by using the “ref:ASSET PATH” syntax.
Filtered Results
With two days of NinjaCamp to go we expect to finish the “Filter References in Project” option too. It will help you find other assets (prefabs, scenes) that use the selected asset.
Take care, Uniteers!
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