Gamasutra Feature Articles: Automated Testing: Building A Flexible Game Solver

Gamasutra Feature Articles
Gamasutra Feature Articles
Automated Testing: Building A Flexible Game Solver
Oct 27th 2011, 16:00
Experienced tool developer Cyril Marlin outlines a method used to build an automated testing system for Wizarbox's SoBlonde, a Wii adventure game -- which reduced bugs, increased polish, and is flexible enough to be adapted to other genres.
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