Gamasutra Feature Articles: Hanging in Limbo

Gamasutra Feature Articles
Gamasutra Feature Articles
Hanging in Limbo
Feb 24th 2012, 10:05
Playdead was a studio that was founded organically, says CEO Dino Patti. His original goal was just to help Arnt Jensen, his co-founder and the game director of Limbo, get his creative vision into the wild. The game studio just grew from nothing, as the vision expanded. What's important to Patti is shepherding Jensen's creative vision. What's important to Jensen is creating a game filled with ambiguity -- one that people can enjoy artistically and ...
Facebook LinkedIn StumbleUpon Twitter

No comments: