
[In his original three part series, John Andersen polled a variety of companies across the globe to find out about exactly how the history of the game industry and its efforts is being preserved. In this latest installment, he dives deeper into the museum issue, and also finds out what some more developers have been doing to preserve their materials. Where Games go to Sleep: Part 1, Part 2, Part 3.] In the previous three-part ...

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