Gamasutra Feature Articles: Creating a Winning Game Industry Art Portfolio

Gamasutra Feature Articles
Gamasutra Feature Articles

Creating a Winning Game Industry Art Portfolio
Mar 14th 2012, 08:30
[Art that shows direct relevance to games is so much more important than showcasing specific skills or personal preference when building a portfolio, says NinjaBee art director Brent Fox.] Artists often ask me how they can improve their portfolios for the video game industry. While the best advice I could give would be tailored to each individual's work, I would like to give some general advice that I think could help most artists improve their ...
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