Gamasutra Feature Articles: How Triple-A Games Went Social and Why They're Not Going Back

Gamasutra Feature Articles
Gamasutra Feature Articles

How Triple-A Games Went Social and Why They're Not Going Back
Mar 20th 2012, 08:00
Fifteen years ago, video games underwent a paradigm shift, migrating from 2D to 3D. In the years since, it's been unclear what the next major paradigm shift would be. Might it be motion controls? Online multiplayer? 3D displays? Could it have something to do with the simplicity of mobile games? Or the social networks that make them available to hundreds of millions of potential players? There is no clear answer to this search -- the ...
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