Gamasutra Feature Articles: Making an iOS Hit: Phase 2

Gamasutra Feature Articles
Gamasutra Feature Articles

Making an iOS Hit: Phase 2
Mar 21st 2012, 08:00
[Jeremy Alessi has been developing iOS games since the inception of the platform -- and his latest effort, friendly.dots, takes into account shifts in the market and all the lessons he's learned. As he strives to make the game a hit on the App Store, he's writing a monthly column for Gamastura about the data he's collecting and the resultant changes in the game. You can find the first installment here.] Last month we left ...
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