Gamasutra Feature Articles: The Anatomy of a Bad Game

Gamasutra Feature Articles
Gamasutra Feature Articles

The Anatomy of a Bad Game
May 31st 2012, 04:00
[What separates a good game from a bad one? Gamasutra contributor Josh Bycer takes a look and identifies several factors, ultimately diving into design, examining several different games and determining what made them winners or losers when it came to gameplay.] Anyone who has ever played a video game has their favorite, and every year reviewers, fans, and journalists alike pick their favorite games of the year. However, while talking about why games are great ...
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