Gamasutra Feature Articles: Notes from the Mix: Prototype 2

Gamasutra Feature Articles
Gamasutra Feature Articles

Notes from the Mix: Prototype 2
Jun 20th 2012, 04:00
[The audio director on open world game Prototype 2 shares a crucial revelation about how to create a consistent soundscape for his game across all different sections -- and explains in depth how he achieved that great mix.] Mixing any genre of game is a deeply logistical, technical, and artistic undertaking, and figuring out an overall approach that is right for your specific game is a challenging endeavor. I have been responsible for mixing on ...
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