
[Zach Barth, developer of the cult indie puzzle hit SpaceChem explains what went into creating such a complex, nuanced game -- while still working a day job -- and also what held back the game from finding the audience it might otherwise have found.] Shortly after releasing The Codex of Alchemical Engineering, a Flash game about building machines that create and transform alchemical compounds, I started thinking about a chemistry-themed sequel. Since Codex was already ...

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