Gamasutra Feature Articles: Deep Dungeon: Exploring the Design of Dark Souls

Gamasutra Feature Articles
Gamasutra Feature Articles

Deep Dungeon: Exploring the Design of Dark Souls
Sep 26th 2012, 04:00

Robert Boyd, designer of Cthulhu Saves the World and Penny Arcade's On the Rain-Slick Precipice of Darkness 3 carefully explores the design of the popular but often misunderstood action RPG hit. Dark Souls has gained a reputation for being an excruciatingly difficult game. Yet despite that, the game has seen a great deal of success, both commercially (selling over a million copies in the U.S. and Europe as of the end of the publisher's last ...
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