Gamasutra Feature Articles: Making a Prototype of the Future: The Development of Immercenary

Gamasutra Feature Articles
Gamasutra Feature Articles

Making a Prototype of the Future: The Development of Immercenary
Sep 19th 2012, 04:00

With the recent 7DFPS game jam, indies attempted to release the first person shooter from its current creative stagnation. But it wasn't always such a conservative genre; its early days, in the 1990s, were a time of wild experimentation. To remind us of that, it's worth examining the genre's early titles -- ones that went down roads not traveled today. Released in 1995 for the 3DO, Immercenary was a faux-MMO shooter set in a decidedly ...
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