Gamasutra Feature Articles: Fire, Blood, Explosions: Prototype 2's Over-the-Top Effects Tech

Gamasutra Feature Articles
Gamasutra Feature Articles

Fire, Blood, Explosions: Prototype 2's Over-the-Top Effects Tech
Oct 23rd 2012, 04:00

In this article from the April 2012 issue of Game Developer magazine, Radical Entertainment senior rendering coder Keith O'Conor describes the nuts and bolts of the game's particle system -- detailing exactly how it produces great looking effects that perform well in the open-world adventure game. One hallmark of the Prototype universe is over-the-top open-world mayhem. We rely heavily on large amounts of particle effects to create chaos, filling the environment with fire, blood, explosions, ...
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