
In the latest God of War game, Ascension, the protagonist, Kratos, is human. It tells the story of his rise to power -- and in this interview, lead designer Mark Simon talks to Gamasutra about the challenge of approaching a character that got almost too power, too unpleasant, too unhuman -- and making him a man again. How do you pace a game, and its story, to make players feel both the lows and highs? ...

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