Christopher writes:
The warehouse environment was the result of a training DVD I created for my website, cgmasters.net, and expands upon it by adding simulated volumetric lighting shining through the windows, rain dripping from the rafters, and also reiterates some material in the DVD like adding halo objects for the lamps and adding post processing filters(HDR & DOF).As well as addressing issues applying to the particular example in the magazine, the tutorial will equip the reader with essential skills and principles that they can use in almost all their projects.
Not only is this a valuable resource, but it is also a great way of showcasing to the wider CG world, blender and its constantly developing capabilities!
Link: Video tutorial
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