It can be a hassle to try to mix different simulation methods in blender, so what do you think? Could this physics/simulation library be implemented in blender? Thoughts and comments below!
PhysBAM is a multiphysics simulation library, capable of simulating rigid & deformable bodies, compressible & incompressible fluids, coupled solids & fluids, coupled rigid & deformable solids, articulated rigid bodies & humans, fracture, fire, smoke, hair, cloth, muscles, as well as many other natural phenomena.
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