(from Gamasutra...)
In Gamasutra's latest feature, a postmortem of iOS title Flick Buddies, Australian indie Bane Games discusses how a small staff can create huge dependencies when the unexpected arises. "Our initial estimate was to create the game in two months part-time... After just one month of development, our artist fell sick, was admitted to hospital and was out of action for almost an entire month," writes programmer Alistair Doulin. The Bane Games team comprised just four ...
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