Gamasutra Feature Articles: The Designer's Notebook: Eight Ways To Make a Bad Tutorial

Gamasutra Feature Articles
Gamasutra Feature Articles

The Designer's Notebook: Eight Ways To Make a Bad Tutorial
14 Jun 2011, 5:00 pm


In his latest Designer's Notebook column, veteran Ernest Adams takes a frank and factual look at in-game tutorials, explaining exactly what games do wrong so you can make sure that, when you set out to create your tutorial, you do it right.
 

No comments: