Gamasutra Feature Articles: Designing Better Levels Through Human Survival Instincts

Gamasutra Feature Articles
Gamasutra Feature Articles

Designing Better Levels Through Human Survival Instincts
21 Jun 2011, 5:00 pm


In this article, Westwood College faculty member and trained architect Christopher Totten explores how human psychology is understood by architects, how that can apply to level design, and explores games that use these techniques effectively.
 

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