Gamasutra Feature Articles: Welcome To New Marais: Thinking Change In Infamous 2

Gamasutra Feature Articles
Gamasutra Feature Articles

Welcome To New Marais: Thinking Change In Infamous 2
6 Jun 2011, 5:00 pm


In this extensive interview Nate Fox, game director for Sucker Punch's Infamous 2, discusses the process the team went through in implementing improvements and changes to its superhero open world game -- and why location matters.
 

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