Gamasutra Feature Articles
Gamasutra Feature Articles
Welcome To New Marais: Thinking Change In Infamous 2
6 Jun 2011, 5:00 pm
In this extensive interview Nate Fox, game director for Sucker Punch's Infamous 2, discusses the process the team went through in implementing improvements and changes to its superhero open world game -- and why location matters.
|
|
|
No comments:
Post a Comment