The Mixamo Blog
the official blog for mixamo.com
Mixamo Update #63
23 Jun 2011, 8:35 pm
Attention Mixamonians!
We’re all pleased to announce that Update #63 has gone live on http://www.mixamo.com.
Key features include:
Updates to the Motion Search Engine. Now you can select from a number of different drilling points to help find exactly the motion your looking for. As our collection grows it becomes harder to search through hundreds of motions at a time. It also becomes difficult to pinpoint a motion with a keyword, as everyone’s logic is different.
The image to the right shows the depth of the new system. Revealing a keyword drilling point. Character type to help narrow down what animal or kind of human performance you want (male / female). You may also notice the Eagle and Bird sections which don’t have any motions yet, but will in the future!
Lastly we added the primary drilling system.
-General Motions: walks, runs, idles, gestures, etc.
-Combat: shooting, fighting, dying, etc.
-Dance: dancing… duh.
-Sport: broken up into the different sports categories
-Test: A place for animations used to test auto-rigging results
Motion Pack Beta Release V0.5 in the spirit of trying new things and making animation and game creation faster, be it prototyping or development we have created the “Motion Pack” concept. In a motion pack we provide all the animations you need for any set of actions or games.
Our beta release is the FPS pack, featuring 16 motions. It’s also important to note that these motions where all capture and performed with proper linking and game animation principles in mind. V0.5 is also only the beginning this pack will be expanded in the very near future with almost double the content!
Check it out and we’ll keep you updated with additions
Lastly we’ve fixed some issues and made things even more user friendly.
- Misc bug fixes and other improvements
Let us know if you notice any problems! |
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