Gamasutra Feature Articles: Building a Better Deathmatch: Dan Bunting on Black Ops' Multiplayer

Gamasutra Feature Articles
Gamasutra Feature Articles

Building a Better Deathmatch: Dan Bunting on Black Ops' Multiplayer
11 Jul 2011, 5:00 pm


Call of Duty multiplayer lead Dan Bunting talks about Treyarch's development strategies regarding Black Ops maps, its DLC, and explains how the "turning point" during World at War's life cycle lead to the infrustracture that made Black Ops possible.
 

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