Gamasutra Feature Articles: The Design Challenges of Resistance 3

Gamasutra Feature Articles
Gamasutra Feature Articles

The Design Challenges of Resistance 3
4 Jul 2011, 5:00 pm


How do you construct designs which offer freedom but don't let the player ruin the game with overpowered weapons? What's more important -- playability or internal consistency? These questions, among others, are pondered in this interview with Insomniac's Cameron Christian.
 

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