Gamasutra Feature Articles: Building With Someone Else's Blocks: Going Open Source With Games

Gamasutra Feature Articles
Gamasutra Feature Articles
Building With Someone Else's Blocks: Going Open Source With Games
Aug 24th 2011, 16:00
While commercial products are rarely open source, many different projects have explored the possibilities of opening up the code to the community -- and in this feature, Gamasutra looks at some examples and speaks to the minds behind them.
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