(from Gamasutra...)
[In this reprinted #altdevblogaday-opinion piece, independent game programmer Amos Laber looks at whether indie developers need a producer, examining his own habits for an answer.] During my career as a game coder, I have worked in large teams, small teams, and also as a sole developer on indie titles. Working on my own personal projects, or any project small enough brings a challenge -- how to organize time efficiently. This is when I get to ...
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