[In this reprinted #altdevblogaday-opinion piece, SRS Labs applications manager and Sony Online Entertainment veteran Matt Yaney shares a couple examples for how you can make the most of a sucky or frustrating game.] My game sucks. And so does yours. A few months before EverQuest shipped, I was playing with my character in-game and fired a bow, the client crashed. I ran over to Steve, the lead programmer, and reported it. He let me know ...
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