Blender 2.5 Double Sided materials and textures from Olson on Vimeo.
Ever wanted to have a material or texture on both sides of a mesh? Don’t want to double the poly-count by duplicating the mesh and offsetting it slightly (aka solidifier modifier)?
Fear not!
There is a better way! A proper way! And our guest Olson (from
#blender on IRC) is going to show us how!
What you will learn in this tutorial:
- How to set up an object with two materials on both sides of a face
- How to set up a material with textures on both sides of a face
- How to use material nodes
- How to use multiple UV layouts
Things to Note:
- The object does not have to be unwrapped
- Similarly, you do not need 2 UV layouts – though you do if you want to flip the image on the back side.
- You only need one Geometry node, but if you are using multiple UV layouts you have to have more.
- The front texture/material plugs into the lower of the two Mix inputs
- Materials using the node editor won’t display properly in the view port, so don’t expect to see any differences there. However they will show in a render.
- Here are the essential node-setups:
Got a question about Blender?
Ask it on BlenderQA!
Check out some more of Olson’s tutorials
on his Vimeo channel
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