Gamasutra Feature Articles: The Abstraction Of Skill In Game Design

Gamasutra Feature Articles
Gamasutra Feature Articles
The Abstraction Of Skill In Game Design
Oct 20th 2011, 16:00
These days, many games feature a blend of action and RPG elements -- is there any way to determine whether a blend is effective? Is there any way to think about the specific target you're aiming for? Game design analyst Josh Bycer takes a stab at it.
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