Gamasutra Feature Articles: Sponsored Feature: Dynamic Resolution Rendering

Gamasutra Feature Articles
Gamasutra Feature Articles
Sponsored Feature: Dynamic Resolution Rendering
Oct 21st 2011, 16:00
In this Intel-sponsored Gamasutra feature, Doug Binks presents an demonstration and explanation of dynamic resolution rendering for games, a process that 'enables the game to maintain a stable and appropriate frame rate, thus improving the overall quality of the experience.'
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