(from Gamasutra...)
[In this reprinted #altdevblogaday-opinion piece, TidalWare head Daniel Sefton shares how he started his game company while in college, and suggests that other students take advantage of their university's resources to do the same.] Looking at many successful entrepreneurs, there is a trend - they did not attend or drop out of university. Therefore it is a common misconception that university is not necessary, or a waste of time for those who already have the ...
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