Gamasutra Feature Articles: Dealing With Death: Streamlining The Player Experience

Gamasutra Feature Articles
Gamasutra Feature Articles
Dealing With Death: Streamlining The Player Experience
Dec 28th 2011, 17:00
What creative solutions have developers come up with over the years to make dying less destructive of flow and immersion? Designer Dan Andrei Carp presents solutions from across the years and in multiple genres.
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