BlenderNation: UVmapping And Texturing T-Rex

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UVmapping And Texturing T-Rex
Jan 6th 2012, 14:00

Following up on ‘Modeling a Low Poly T-Rex‘, you’ll now learn how to texturemap your model. Karan Shah writes: In the second part you'll learn how to Unwrap your model using Blender's built-in UV Mapping tools, bake an Ambient Occlusion … Continue reading →
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