Gamasutra Feature Articles: Learning From The Masters: Level Design In The Legend Of Zelda

Gamasutra Feature Articles
Gamasutra Feature Articles
Learning From The Masters: Level Design In The Legend Of Zelda
Jan 3rd 2012, 17:00
Can the original Zelda game still have things to teach designers? Activision's Mike Stout (Skylanders) dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
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