BlenderNation: Creating a Point-and-Click Adventure with Blender and Unity

BlenderNation
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Creating a Point-and-Click Adventure with Blender and Unity
Mar 27th 2012, 14:00

Follow the development of this Blender/Unity powered adventure game. Manuel writes: We are “Serious Monk”, an independant game-studio working on our first Prototype, a Point-and-Click Adventure called ‘No Place For Traitors’. We use Blender as the 3D software for modelling … Continue reading →
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