
[In this extensive design article, Chris McEntee, NHTV& nbsp;Game Architecture and Design student --& nbsp;who worked on Rayman Origins as a designer at Ubisoft Montpelier -- examines the company's core design philosophy and explores the techniques used to create the lauded platformer.] "Form follows function" - Louis Sullivan "Less is more" - Ludwig Mies van der Rohe "Easy to learn and difficult to master" - Nolan Bushnell In my time with Ubisoft Montpellier, I have ...

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