Gamasutra Feature Articles: The Generational Shift in Interactive Storytelling

Gamasutra Feature Articles
Gamasutra Feature Articles

The Generational Shift in Interactive Storytelling
Mar 12th 2012, 08:55
Although stories have been used in games in one form or another since the 1970s, it wasn't until the increased memory storage of CDs in the '90s that full-fledged narratives, replete with character arcs and thematic motifs and burnished with voice acting and full orchestral scores became a de facto element of nearly every title. So much ground has been covered since then that providing a fuller, richer storytelling experience -- decorating the rooms of ...
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