
[Nick Adams, design manager on Blitz Games Studios' Puss in Boots explains how the game's sword fighting mechanics were made to work for a wide audience, and how conventional controller-style game design rules just don't apply when working for with motion controls.] On paper, at least, Puss In Boots was not that dissimilar to many of the games the studio had done before: a traditional, family-friendly, single-player action adventure based on a well-known IP. There ...

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