
[Keith Burgun, founder and designer at 100 Rogues developer Dinofarm Games,& nbsp;argues that some video games are not "games" at all -- and posits a way to home in on the precise elements that make games engaging to players.] In the beginning, Tetris had a much looser system for random piece (Tetronimo) generation. This meant that when you were playing, you could not be sure of how long it would be until your next line ...

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