Gamasutra Feature Articles: The Origins of Fun

Gamasutra Feature Articles
Gamasutra Feature Articles

The Origins of Fun
Apr 12th 2012, 04:00
[Gameloft technical designer Christian Philippe Guay looks inside to answer fundamental questions about what is fun, and offers up his own unified philosophy.] Fun is a familiar word and, to this day, it is still hard to define. We do have that strange ability to understand how to make something fun, but so little understanding of its actual origins. For years I've been asking to myself many questions: Where does it come from? How can ...
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