Gamasutra Feature Articles: The Structure of Fun: Learning from Super Mario 3D Land's Director

Gamasutra Feature Articles
Gamasutra Feature Articles

The Structure of Fun: Learning from Super Mario 3D Land's Director
Apr 13th 2012, 04:00
It's hard to pinpoint the most interesting thing about last year's release of Super Mario 3D Land for the Nintendo 3DS. Was it its successful proof-of-concept for stereoscopic 3D gameplay? Was it the fact that the game was the first portable Mario developed by the main Mario team? These things are important. But it might well be that the most interesting thing about the game is that it started over from scratch on the concept ...
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