Gamasutra Feature Articles: Leading Change - An Excerpt from Beyond Critical

Gamasutra Feature Articles
Gamasutra Feature Articles

Leading Change - An Excerpt from Beyond Critical
May 24th 2012, 04:00
[How do you really motivate your development team to change its methods? In this excerpt from his book Beyond Critical: Improving Leadership in Game Development, producer Keith Fuller blends personal experience and literature to explain how you can steer your team.] Okay, so you'll need to do something differently at some point. How? Being a leader doesn't automatically mean people will happily accept any given change you attempt to institute. I learned that the hard ...
Facebook LinkedIn StumbleUpon Twitter

No comments: