Gamasutra Feature Articles: The Top 10 Things The Game Industry Can Learn from Film Production

Gamasutra Feature Articles
Gamasutra Feature Articles

The Top 10 Things The Game Industry Can Learn from Film Production
May 1st 2012, 04:00
[What can game developers learn from the film industry, if anything? No, it's not about storytelling -- it's about the very style of production, argues Tess Jones, who has worked as both a film producer and a game producer.] Over the years I have mused on the differences and similarities between producing games and films. Both have large, creative crews working towards successful delivery of a visually entertaining product. When I worked on movie sets, ...
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