While the Xbox 360's Kinect has proven popular with the mass consumer, developing games that accurately reflect player movement, and really take advantage of the 3D motion-sensing capabilities, has been a major challenge. Here, David Quinn, who works at Microsoft's Rare studio in the UK as a Kinect engineer, details how he has approached different challenges when developing for the system and how he's handled them, over the course of developing Kinect Sports and its ...
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