Gamasutra Feature Articles: How Sleeping Dogs Tackles Open World Design

Gamasutra Feature Articles
Gamasutra Feature Articles

How Sleeping Dogs Tackles Open World Design
Jun 29th 2012, 04:00
Grand Theft Auto III showed the industry the creative potential of open world games at the same time it cemented their massive popularity as an unshakable reality. But since that time, the genre has been tough for other studios to tackle: not only are they a technological challenge to develop, but they require different sorts of thinking about design as well. Activision's shot at the GTA crown was its True Crime series -- but last ...
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