Tiny French studio Arkedo started to get noticed when it released a series of game experiments to Xbox Live Indie Games -- a marketplace that doesn't generally lead to mainstream success, but often showcases the talents of up and coming developers. After a few entries, the company's next game, Hell Yeah!, was picked up by Sega for release on Xbox Live, PlayStation Network, and PC. In this interview, the studio's co-founder Camille Guermonprez discusses his ...
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