Gamasutra Feature Articles: Lumines Electronic Symphony: The Untold Story

Gamasutra Feature Articles
Gamasutra Feature Articles

Lumines Electronic Symphony: The Untold Story
Jul 30th 2012, 04:00
[How did the PlayStation Vita's puzzle star take shape? Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties, including never-before-seen in-progress screens and video.] The Story Before the Story Officially greenlit in August of 2010 -- in Paris, where I had brought a handful of pitches to our publisher, Ubisoft -- Lumines Electronic Symphony (as it was eventually dubbed) had originally been conceived as Daft Punk ...
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