[In this essay originally posted on the What Games Are blog, and reprinted in full with his permission, UK-based game designer and Gamasutra contributor Tadhg Kelly explains why he believes there's no such thing as a player character, and analyzes what's really going on when most people play games in context.] "There is no such thing as a player character" is the kind of tagline that gets me into trouble in some places. So is ...
No comments:
Post a Comment